KYLE WALDON
Complete Audio Design
DEMO REELS
Hi! I'm Kyle.
I am an audio designer that does everything, from SFX to music to implementation. I have 4 years experience working with games, a Bachelors Degree in music, and play the trombone. I love exploring new ways audio can enhance, add to, or even inform a game's overall design. All audio you will hear on this site has been entirely created by me.
PROJECTS
BreakBeat
Audio Designer and Lead Developer
A freeform rhythm game based on the gameplay of Breakout
An upcoming mobile release. Play along to the music by bouncing the ball to the beat, creating your own unique melodies to achieve highscores.
Team Size: 3 (Lead Developer)
Software: Unity, FMOD, Reaper
My Roles:
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Design and implement an interactive audio system where the player controls the melody
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Manage a small team of 3, handling project scope and artistic direction
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Music composition and sound design
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Design and program everything
Paper Paintball
Audio Designer and Programmer
A top down turn based strategy game based on a board game I designed in elementary school.
A proof of concept for an interactive music system that tells a story. As you play the music reacts to which team is winning, how intense the gameplay is, and how well your team is performing in real time.
Team Size: 1 (Solo Project)
Software: Unity, FMOD, Reaper
My Roles:
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Design and implement an interactive audio system where the gameplay affects which music layers are playing
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Music composition and sound design
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Design and program everything
Cardificer
Audio Implementer
A deck building roguelike where you play as a wizard whose spells have all been turned into trading cards.
An upcoming PC title from Cardboard Games. Collect cards and combine them into unique spells to defeat your enemies.
Team Size: 10 (School Project)
Software: Unity
My Roles:
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Implement sound effects and music natively in Unity using C# and no middleware support
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Music system designed to handle the play back of different musical layers, deciding which layers to play based on parameters set by designers and programmers.
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Worked as part of a small audio team, collaborating with sound designers and composers
SMALLER, UPCOMING, and REDESIGN PROJECTS
Smaller, Upcoming, and Redesign Audio Projects
A collection of small projects I have done
This section is dedicated to smaller projects that I have made. They range from music made for trailers or other projects, sound effect redesigns, and implementation projects. Often these disciplines will overlap. You can click the title of each project to go to the page where the project is hosted or can be found externally.
TESTIMONIALS
David Case
Fortress Games, Creative Director
"Kyle was a pleasure to work with and a critical part of our Conceptualization team. The music and sound effects he created brought the world of Zero State Agent to life. He was able to understand the tone and theme of our game right away and was able to translate that to his work very early in our process. I knew I could count on Kyle to deliver music that would capture the retro feeling of Zero State Agent and communicate that to the Canada Media Fund and potential investors - and he did!"
Stuart Munro
Propel-U Academy, Founder
"I gave Kyle a brief about the business, what the business did and the type of client it would be reaching. He asked relevant questions to garner more information that would help him create the jingle we were after. I was super impressed with what he came back with, and he nailed it the first time. It was exactly what we were after and fitted with the business ethos that we have. I would thoroughly recommend Kyle for this type of work."
SELECTED GAME JAMS
Music Composition
Synthwave
A sci-fi arcade shooter where you upgrade your weapons to defeat enemies and protect your cargo ship. Created for GM48 (41). Soundtrack created to energize and push the player forward.
Audio Design | Game Design
Orchestral, Cute
A puzzle game where you need to find food to feed your babies. Created for Alberta Game Jam 2021. Soundtrack created for each phase of the game: relaxing night and action day. Contributed heavily to the overall game design.
Audio Design | Programming
Orchestral
An adventure game where you need to collect food as you travel back to your nest. Created for Ludum Dare 48. Soundtrack created to give the feeling on going on an epic journey. Programmed UI elements.
CONTACT
Get in Touch
Please contact me with questions about interactive game audio or tell to tell me about your new project! You can use the form on the right or contact me directly using any of the links below.